![]() Enter Storage Room: Enter the second room upstairs.Free Monsters: Open the cage-door in the basement, where Alice stopped in front of earlier.Here are things you can do along the way: If you don’t do anything and let the time run out, you will get the Out of Time / Luther brought Alice to Zlatko-choices. You have to find Alice in this time, which is more than enough. When you go upstairs, a 10-minute-timer will start. Pick the green one to knock over a bottle of Vodka. Press to spot a small red cart, which you can use to knock down a lamp. ![]() Kara and Alice are walking to a lonely house – presumably, the one that the Trashman-Android in the chapter Fugitives told us about.įor the first bit, simply follow along with the controls, all of the following points are unmissable:Įscape before being Reset / Sneak through House: Once you regain control of Kara, you need to interact with two things (in any order), to stop your memory being wiped out. ![]()
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